Evil

Evil is a new stat added by the IPECAC Community Mod. It affects some gameplay aspects and is represented by a pentagram. Most of its interactions are also affected by the stat Faith, in a way that high evil reduces the effects of faith and vice-versa. Due to this nature, there are very few ways of reducing evil, which may force one to increase their faith in order to minimize its effects

Effects of Evil
Evil (especially, having a high evil stat) influences various mechanics throughout the game, including:


 * Chances for Red Hearts being replaced with Black Hearts

Evil-modifying actions
In addition to items, certain actions in-game also increase your evil. Those are listed below.


 * Exploding a Beggar.
 * Entering a Curse Room.
 * Donating to a Demon Beggar has a 20% chance of increasing your evil by 0.1 for every half-heart donated.
 * Whenever a Demon Beggar pays out with a pickup or item, it increases your evil by 0.1.
 * If it pays out with an item and leaves, an additional 0.2 evil will be gained.

Character Modifiers
The base stat and multiplier for Evil vary between characters. They are as following:


 * Isaac, Magdalene,: +0(*1) Evil
 * Judas: +1.5(*1) Evil
 * Apollyon: +1(*0.5) Evil
 * Moses: +0(*0.75) Evil